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I played this as a one-shot with some friends and they very quickly grokked the themes of the game, and leaned in whole-heartedly regarding the complicated backstories of their characters. We picked up the themes of greed and exploitation, and slowly connected each character to someone or something on the train. I definitely see the opportunity to run this game as something longer than a one-shot: there's a lot to chew on here!

Fantastic! Really glad you and your friends enjoyed the game.

You can definitely run a short series of Great Soul Train Robbery if you just keep adding train cars and make sure each encounter has room to breathe. An alternative approach is to run a second session with a new crew of PCs robbing a different train, but reveal that a PC from the first session (especially one who maxxed out Sinner and was damned) is the Conductor of this new train...